![]() Lining up long-range shots with a jumpy frame rate is about as much fun as it sounds. For starters, the frame rate was inconsistent at best. If things don’t already sound bad, factor in the graphical glitches. Whenever the screen cropped up I let out a very audible sigh. I turned off the game so often due to the loading. It takes minutes! There is a song that loops while it loads, and it definitely loops. ![]() Upon each restart or failure I had to load…and that loading is embarrassing. I had to restart several missions several times, and not only due to failure (although that did happen.) While this is frustrating, what makes it unplayable is the loading time. Considering how long each mission setup takes, this quickly becomes a major problem. The game crashes, glitches occur that force a restart, and many other technical problems. All sounds pretty standard fare, right? Well, this is where the game gets its identity. Then make their plan to tackle the mission. Players get the briefing, then are tasked with driving to the mission from the safehouse. Missions are designed much like one would expect. This is weird, as the game has the word sniper right in the title why I am mowing down enemies with an assault rifle at my whim feels weird and disjointed. Whether players prefer stealth, setting up traps to lure enemies into, or simply run in guns blazing, every option is viable. Missions can be tackled in a variety of ways. It feels like a paint-by-the-numbers game in almost every aspect. This game ticks all the boxes of an open-world title. Heck, there are even outposts to take over, reminiscent of the Far Cry series. All missions start off from your safe house, and are activated on a tablet that cleverly has to be docked in order to start. There are side missions, most wanted targets, and plenty of collectibles to find along the way. This entry marks the first time the Sniper Ghost Warrior series has dabbled in the open-world format. The game does nothing to differentiate itself from the pack and, on top of that, comes with a host of technical issues that, in turn, become its defining features. However, the further I dug into the game, the more I felt like I was going through the motions. Nothing about it is offensive or poorly implemented. Much like other open-world action games before, Ghost Warrior employs a lot of the same mechanics and mission design players have grown accustomed to. Sniper Ghost Warrior 3 is a lot of things, but one thing it is not, is unique.
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